[Call for Contributions] Issue 1: Piracy and Games in Asia

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If there is a common language to gaming across the Asian continent, it is that of access to pirated games.

While the specifics of videogame culture vary wildly between countries, many are probably intimately familiar with dabbling in ‘hacked’ consoles, choosing cheap CDs from a roadside shop, and copying the files from the ‘CRACK’ folder into your installation directory.

Most countries in Asia were outside the world’s ‘formal’ gaming industry, and pirated games often the only means of access to the medium. Many of these gray markets exist to this day, and their improvised modes of operation are part of what make Asian gaming histories so unique.

We want to hear about your encounter with piracy and games. These could be personal stories of purchasing, selling or finding pirated games, analyses of pirate markets, explanations of the economics of game piracy, or ruminations on how piracy informed your taste and style of play.

‘Piracy’ here refers to software as well as hardware, and the spaces (markets, cyber cafes, schools) that mediate commercial exchange of games.

We particularly welcome submissions from people who don’t necessarily identify as ‘gamers’, or have an interests in specific niches or gaming subcultures. You don’t have to send us a complete article – do feel free to pitch ideas and proposals, and we’d be delighted to work with you.

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(Image via Den of Geek)

Do contact us with questions or suggestions. The deadline is August 15 2014, but we’re flexible. Send your submissions/ideas by email here.